Proyectos por año
Resumen
School engagement is defined as students’ dedication to activities empirically linked to desired outcomes. This concept encompasses all dimensions of being: academic, emotional, and behavioral. Gamification is presented as an innovative strategy in the field of education because using game design elements can engage students in the learning process. This systematic review sought to analyze the development of research in the academic literature on gamification as a strategy to favor school engagement in primary and secondary education, conducted between 2013 and 2023. A total of n = 90 interventions that met the inclusion criteria were identified using the PRISMA methodology guidelines. The results show that there is a need to evaluate school engagement from a broader perspective when using the gamification strategy and to identify other elements that are necessary to achieve the proposed objectives in the teaching and learning process. Findings also demonstrate that it is important to consider a more holistic view that includes not only motivation and participation, but also other factors and dimensions of school engagement.
| Idioma original | Inglés |
|---|---|
| Número de artículo | 1466926 |
| Publicación | Frontiers in Education |
| Volumen | 9 |
| DOI | |
| Estado | Publicada - 2024 |
Focos Estratégicos
- Cultura de Paz, Ciudadanía y Familia UniSabana (Pacificus)
Clasificación de Articulo
- Articulo Revision
Indexación Internacional (Artículo)
- ISI Y SCOPUS
Scopus-Q Quartil
- Q2
ISI- Q Quartil
- Q2
Categoría Publindex
- A2
Huella
Profundice en los temas de investigación de 'Impact of gamification on school engagement: A systematic review'. En conjunto forman una huella única.Proyectos
- 1 Activo
-
Educación para la Convivencia, la Cultura de Paz y la Ciudadanía Global integrando tecnologías.
Vargas Sanchez, A. D. (Investigador principal)
23/09/23 → 21/09/29
Proyecto: Proyectos de Unidad Académica